//==============================================================================
// Thor_anim.txt
//==============================================================================

//==============================================================================
define Shockwave
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Heka shock
      }
   }
}

//==============================================================================

define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define soulauroraborn
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul AuroraBorn
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			ContainLogic
   		SetSelector 
   		{
				set hotspot
				{
					version
         		{
						Visual Infantry N Hero_walk
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
ReplaceTexture Hero N Hero Head/Thor Head
ReplaceTexture Hero N Hero/Thor
Connect TopOfHead Head hotspot
ReplaceTexture Hero N Hero Hammer/Mjolnir
Connect FRONTABDOMEN heroglow hotspot
Connect RightHand specialattack hotspot
         		}
				}
			}
   		SetSelector 
   		{
				set hotspot
				{
					version
         		{
						Visual Infantry N Hero_Carry
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.50 true   
//-- end auto generated section
ReplaceTexture Hero N Hero Head/Thor Head
ReplaceTexture Hero N Hero/Thor
Connect TopOfHead Head hotspot
ReplaceTexture Hero N Hero Hammer/Mjolnir
Connect FRONTABDOMEN heroglow hotspot
Connect RightHand specialattack hotspott
         		}
				}
			}
      }
		SetSelector 
   	{
     		set hotspot
			{
				version
				{
					VisualGranny NHero_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
ReplaceTexture Hero N Hero Head/Thor Head
ReplaceTexture Hero N Hero/Thor
Connect TopOfHead Head hotspot
ReplaceTexture Hero N Hero Hammer/Mjolnir
Connect FRONTABDOMEN heroglow hotspot
Connect RightHand specialattack hotspot
         	}
         }
   	}
	}
}


//==============================================================================
anim Idle
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			ContainLogic
   		SetSelector
   		{
				set hotspot
				{
					version
         		{
						Visual Infantry N Hero_idleA
ReplaceTexture Hero N Hero Head/Thor Head
ReplaceTexture Hero N Hero/Thor
Connect TopOfHead Head hotspot
ReplaceTexture Hero N Hero Hammer/Mjolnir
Connect FRONTABDOMEN heroglow hotspot
Connect RightHand specialattack hotspot
         		}
				}
			}
   		SetSelector
   		{
				set hotspot
				{
					version
         		{
						Visual Infantry N Hero_CarryIdle
ReplaceTexture Hero N Hero Head/Thor Head
ReplaceTexture Hero N Hero/Thor
Connect TopOfHead Head hotspot
ReplaceTexture Hero N Hero Hammer/Mjolnir
Connect FRONTABDOMEN heroglow hotspot
Connect RightHand specialattack hotspot
         		}
				}
			}
      }
		SetSelector 
   	{
     		set hotspot
			{
				version
				{
					VisualGranny NHero_idleA
ReplaceTexture Hero N Hero Head/Thor Head
ReplaceTexture Hero N Hero/Thor
Connect TopOfHead Head hotspot
ReplaceTexture Hero N Hero Hammer/Mjolnir
Connect FRONTABDOMEN heroglow hotspot
Connect RightHand specialattack hotspot
         	}
         }
   	}
	}
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			ContainLogic
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Infantry N Hero_BoredA
ReplaceTexture Hero N Hero Head/Thor Head
ReplaceTexture Hero N Hero/Thor
Connect TopOfHead Head hotspot
ReplaceTexture Hero N Hero Hammer/Mjolnir
Connect FRONTABDOMEN heroglow hotspot
Connect RightHand specialattack hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual infantry n hero_carrybored
ReplaceTexture Hero N Hero Head/Thor Head
ReplaceTexture Hero N Hero/Thor
Connect TopOfHead Head hotspot
ReplaceTexture Hero N Hero Hammer/Mjolnir
Connect FRONTABDOMEN heroglow hotspot
Connect RightHand specialattack hotspot
					}
				}
			}
      }
		SetSelector 
   	{
     		set hotspot
			{
				version
				{
					VisualGranny NHero_idleA
ReplaceTexture Hero N Hero Head/Thor Head
ReplaceTexture Hero N Hero/Thor
Connect TopOfHead Head hotspot
ReplaceTexture Hero N Hero Hammer/Mjolnir
Connect FRONTABDOMEN heroglow hotspot
Connect RightHand specialattack hotspot
         	}
         }
   	}
	}
}

//==============================================================================
anim Flail
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Infantry N Hero_FlailA				
ReplaceTexture Hero N Hero Head/Thor Head
ReplaceTexture Hero N Hero/Thor
Connect TopOfHead Head hotspot
ReplaceTexture Hero N Hero Hammer/Mjolnir
Connect FRONTABDOMEN heroglow hotspot
Connect RightHand specialattack hotspot
			}
		}
	}
}
//==============================================================================
anim Attack
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Infantry N Hero_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.44 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.36 false SwordSwing checkVisible  
//-- end auto generated section
ReplaceTexture Hero N Hero Head/Thor Head
ReplaceTexture Hero N Hero/Thor
Connect TopOfHead Head hotspot
ReplaceTexture Hero N Hero Hammer/Mjolnir
Connect FRONTABDOMEN heroglow hotspot
Connect RightHand specialattack hotspot

                                
         }
      }
   }
}
//==============================================================================
anim gore
{
   SetSelector 
   {
     set hotspot
      {
         version
         {
	     Visual Infantry N Hero_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag SpecificSoundSet 0.47 false HekaGigantesLand checkVisible 
            tag SpecificSoundSet 0.33 false HekaGigantesJump checkVisible 
            tag SpecificSoundSet 0.04 false HekaGigantesSpecial checkVisible 
//-- end auto generated section		
ReplaceTexture Hero N Hero Head/Thor Head
ReplaceTexture Hero N Hero/Thor
Connect TopOfHead Head hotspot
ReplaceTexture Hero N Hero Hammer/Mjolnir
Connect FRONTABDOMEN heroglow hotspot
Connect RightHand specialattack hotspot
Connect hotspot Shockwave hotspot
				
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Infantry N Hero_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
ReplaceTexture Hero N Hero Head/Thor Head
ReplaceTexture Hero N Hero/Thor
Connect TopOfHead Head hotspot
ReplaceTexture Hero N Hero Hammer/Mjolnir
Connect FRONTABDOMEN heroglow hotspot
Connect RightHand specialattack hotspot
connect ATTACHPOINT soul hotspot
				connect ATTACHPOINT soulaurora hotspot
				connect ATTACHPOINT heavenlight hotspot
				connect ATTACHPOINT soulbirth hotspot

			}
		}
	}
}

//==============================================================================
anim Recover
{
   SetSelector
   {
      set hotspot
      {
         version
         {
          
				Visual Infantry N Hero_FlailA
ReplaceTexture Hero N Hero Head/Thor Head
ReplaceTexture Hero N Hero/Thor
Connect TopOfHead Head hotspot
ReplaceTexture Hero N Hero Hammer/Mjolnir
Connect FRONTABDOMEN heroglow hotspot
Connect RightHand specialattack hotspot

         }
      }
   }
}

//==============================================================================
anim Build
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Infantry N Hero_buildA
				ReplaceTexture Hero N Hero Head/Thor Head
                ReplaceTexture Hero N Hero/Thor
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.33 false Build checkVisible 
                  tag SpecificSoundSet 0.67 false Build checkVisible 
                  tag SpecificSoundSet 0.00 false Build checkVisible 
//-- end auto generated section
					connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}